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GAME DESIGN / PROGRAMMER

I am a Game Designer with a passion to create and learn more about the Game Industry.
I am currently in the final stage of my studies with Forsbergs, and I am currently an intern at ZenzVr.

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Please see below for the current games I have created and/or am working on!

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One-Tap-Cat

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Mobile game (Where I worked as Level Designer, Programmer, UX, and UI)

 

​We made this game so that players could put down the phone quickly if they needed to and then easily come back to play later.

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We created a simple core loop for the game: 

 

Play -> Get Coins (Currency for furniture) and Yarn (Currency for Skins) -> Customize your Cat and Room. 

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Team size: 8 people

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Funky Punk

For Funky Punk, I worked as a Level Designer, AI Programming, and UI Scripting.

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Funky punk is a multiplayer game where the team wanted to make the players communicate with each other and to get passed all the machines in their way. 

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(To make it possible to play alone we created the innovative gender switch that you can only do in singleplayer mode).   

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Team size: 7 people

 

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Hover Crash

In this game, I worked as the Lead Game Design, Level Designer, and Programing

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This has been created by myself and 7 talented artists for the SGA competition. (Swedish Game Awards)

 

The idea of the game was to create a racing game with an arcade feeling to it. The player needs to control the hovercraft over twisting roads while avoiding shots from the other players.

AI will also try to shoot the player down to prevent him/her to get to the finish line.     

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Team Size: 8 people

 

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This prototype has been created by myself being inspired by Final Fantasy 15. (Work in progress)

 

This game is a test to make a first-person view game where the player can teleport himself/herself by throwing the sword and then teleport to it.

 

The game is still being worked on and I plan to add more things like combat.   

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Team size: Me

 

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FF15 game 

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