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Cactus Valley - LockAndLoad

Hi if you came here from the Forsbergs Exhibition 2020 link or by just finding my website thank you for taking the time to read this in-depth explanation on how I made the levels and my goals to teach the players, Hope you will enjoy it!  

BRIEF

Cactus Valley is the first level I made for a VR game called LockAndLoad that I worked as a level designer during my internship at ZenzVR 

The game is Shoot 'em up game where 1 - 4 players can team up to defeat Tree Finger Jack and his gang.   

Cactus Valley - Design

Events/Acts

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PLAYER START

FINISH

Goals

Each Level is designed to be around 2,5 minutes. So to make sure I would get what I wanted I created this list of goals:

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The 5 Goals I worked with in mind!

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  • Fire and take cover

  • Prioritize

  • Keeping eyes open (For Explosives)

  • Communication (Multiplayer)

  • Being adaptable to the situation

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Execution 

To teach the players that they needed to take cover while shooting I designed the level with so that if the players were aren't able to defeat the first enemies (Gray Cubes) they will get shot at from above as well, This shows them that they can't just bob and weave to avoid the projectiles, But will instinctively drop down to shot back at the enemy
shooting from above from the cliffs (
Yellow and Blue Cubes)! This also leads to players learning to prioritize as there are different enemies in this level in this case snipers will spawn towards the end of the level and if the players don't deal with them quickly when they see the line pointing at them, they will take massive damage. Later this will lead to that the players will communicate with each other and always looking for the biggest threat.

Quick Explanation ->

Each big box on the road is a (Spawnbanditcollider): when they are touched by the players they will make (BanditSpawnPoint) to spawn/create bandits to run to Bandit end location/ cover to shot at the players.

From Start To Finish

This was the first paper prototype were I went more into what I wanted to happen at the level.

What type of enemy what be in it?

That different sections Challenges?

Events that would happen?

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(First paper prototype and then the evolution of the paper prototype level)

This is the second prototype after been given some feedback from my peers. 

They liked my idea but they wanted more hight and feel like the grand canyon hight  

This was the first paper prototype were I went more into what I wanted to happen at the level.

What type of enemy what be in it?

That different sections Challenges?

Events that would happen?

​

Second Changes

More spawning of ideas and length references

Skärmbild (181).png

PLAYER START

FINISH

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